It should be no surprise that Dead Island 2 will be a gory game. After all, its central gameplay loop revolves around bludgeoning brain-dead zombies to bits and cutting them into tiny pieces. However, the developers at Dambuster Studios appear to have taken things to another level with a proprietary engine tool known as the FLESH System that allows for procedurally generated battle damage like nothing you've seen before.
In a video interview with Game Informer, we get to see the system in action, which presents an unprecedented level of violent detail. Depending on where you strike a zombie and what you strike them with determines how much damage is done to their body. Repeated sword strikes, for example, will cut through skin, then muscle, before finally reaching the bone, all of which are impressively modelled in-game and generated on the fly.
What do you think of the FLESH System? Is there a limit to how detailed you want your violence to be in a game? Cut your way through to the heart of the matter in the comments section below.
Love the sound and look of it but crikey those lads put in zero energy into their delivery. I am pumped for this game though, no denying it.
Looks like this game could be surprisingly decent considering the development hell it's been in for ten odd years.
@itsfoz it is not so simple. There was maybe 3-4 different studios working this game. Who knows why and what happened, maybe those previous studios could not make it happen, if there was some genious who had this ”new flesh system” in his mind back in the PS4 days but the studios could not make it happen... But in the end i am very happy that they finally got it complete, It must be a great feeling!
Impressive system. The game is looking pretty good. If it averages reviews of 6 or higher will definitely pick it up for some mindless zombie killing fun
If metal gear rising is happening, they need to implement this system!
I love that devs are giving more of these layered enemies. RE2RE, Dead Space Remake, now Dead Island 2. Interestingly enough Dead Island had some form of layered zombies whenever you burned them.
The capitalisation suggests it's one of those tortured backronyms that I find inordinately irritating. The actual mechanic sounds cool though.
It's really weird that I played the first game as middle schooler and know I am going to experience the second game as an adult
Public display of dismemberment
@itsfoz they're British ,we don't jump around the room bouncing off the ceilings to every little thing,I thought they where fine,the system looks great ,although I've always found games with this type of gimic, usually turn out mediocre.
"When I first saw Robocop it changed my life." Me too, bald developer dude, me too.
This game is looking like an absolute blast of fun after the snoozefest of Dying Light 2.
Makes me a bit queasy tbh
I'm guessing there will be no human enemies in this game, lest this kind of damage system would be far too controversial.
Hope this game is bad so I can focus on star wars.
@tallythwack I’m from Essex mate…
@itsfoz erm...well that's good 🤷
Tap here to load 16 comments
Leave A Comment
Hold on there, you need to login to post a comment...